Color Ship Shooter

Color Ship Shooter

This is arcade shooter game. At the bottom of the game will be a space ship and you need to shoot on coming objects. The goal at this game is to destroy all objects before they touch the ship. But the objects will be with different color. And you can destroy them if you shoot on them with same color as the object. Some objects you need to shoot more time before they destroy. How many time you will need to shoot before they disappear will be at the object. If you shoot with wrong color you will increase the number at object and you will shoot more time at the object before you destroy him. Tap on the left or right side of the screen to change the color and to shoot.

Tips for Winning Color Ship Shooter

Tap on screen to play.

Main Gameplay Highlights

Matching with same color bullets and objects that come to you. Shoot only with right color as the object is, if shoot with other color the object will become more stronger,

What development tool was utilized to create this game?

The game uses the open-source game engine Construct 3.

What company is responsible for the development of this game?

The main developer behind this game is newgamess.

What genre does this game fall into?

This game can be categorized as Shooter in terms of gameplay style.

How is this game tagged in terms of gameplay and experience?

Tags associated with this game include arcade, battleship, spaceship.

Are there any elements of cruelty or aggression in the game?

Yes, Color Ship Shooter involves acts of cruelty.

Is this game appropriate for minors?

No, Color Ship Shooter is not suitable for young audiences.

Which gender is this game best suited for?

This game is designed for Male.

What age range is this game designed for?

The ages targeted by this game are Kids, Teens, Young Adults, Adults, Seniors.

Does the game work on iOS and Android devices?

Color Ship Shooter runs smoothly on mobile devices.

Is blood present in the game’s imagery or story?

Yes, Color Ship Shooter includes bloodshed.
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